computer RPG Archive

ArcaniA: Gothic 4 – Review

ArcaniA: Gothic 4

ArcaniA: Gothic 4 -- Here you see the hero, fetching something.

ArcaniA?  More like Obviouso.

The best thing that can be said of ArcaniA: Gothic 4, the new RPG from developer Spellbound and publisher JoWooD, is that it makes a good first impression.  You are dropped into the prologue as an interesting character – a tortured king – in a unique setting – the cavernous tunnels of his own demon-infested mind.  You spend the first twenty minutes of the game learning the combat system, which is pretty good for an action RPG.  The blocking, rolling, and striking controls are responsive and permit for tactical and fun battles.  The graphics are crisp and detailed.  The monsters are frightening and move with lively and brutal grace.  The sounds of the cavern are subtle and ominous, a nice change from the rousing music that greets you at the title screen and menus.

But as soon as the prologue ends, so does the fun.

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Fallout New Vegas DLC to be Xbox 360 Exclusive

Fallout New Vegas

Fallout New Vegas's DLC will be Xbox-only, at least temporarily.

Bethesda announced today that downloadable content is already in the works for its eagerly awaited RPG, Fallout New Vegas (which releases in North America tomorrow for PC, Xbox 360, and PS3).  The DLC, which is planned for the holiday season, will be exclusive to the Xbox 360 version of the game.

Downloadable content, a staple of this generation, has sparked plenty of controversies, particularly in the RPG genre.  In fact, Bethesda was one of the pioneers in this area, offering perhaps the most reviled DLC of all time – Oblivion’s infamous horse armor.  BioWare antagonized Dragon Age fans earlier this year when it released the Wardens Keep DLC, which, in addition to a quest, provided a location in which players could store their loot.  Many fans complained that this DLC, without which the game requires frustrating inventory management, should have been included with the game.

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Ultima, The Bard’s Tale, and Might & Magic – Where are the Real Sequels?

Classic RPG boxes

Gone ... and soon forgotten?

When it comes to bleeding a franchise dry, no sector of the entertainment industry is as efficient and mercenary as the video game industry.  The moment a game enjoys even a modicum of success, it is guaranteed to spawn endless sequels, delivered annually if possible, until the interest of the last possible buyer has been exhausted.

Except classic western RPGs.

We can count on new Mario, Tomb Raider, and Call of Duty games.  These and other games will continue to receive sequels far into the future.  Meanwhile, most of the classic RPG series of the past have vanished, remembered only by gamers old enough to have played them on an Apple IIc or a 386.

There was a day when the shelves of my local Egghead Software proudly displayed big, colorful boxes, heavy with thick manuals and cloth maps.  The titles on these boxes – Wizardry, Ultima, Might & Magic – marked these games as new installments in storied RPG series that many (or at least, I) believed would continue for as long as gamers played RPGs on computers.

Obviously, I was wrong.

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Turn-Based Combat in Western RPGs – A Eulogy

SSI Gold Box Combat

Turn-based combat in SSI's "Gold Box" series of AD&D CRPGs.

In the early days of computer and console role-playing games, turn-based combat was the norm.  This was not a compromise imposed by technological constraints, as one might suspect.  Most early computer and console video games, influenced by the arcade, were twitch-based action games.  Including real-time combat in an RPG would have been no more difficult than including it in any other genre.  Early RPGs like Wizardry, Might & Magic, Ultima, and The Bard’s Tale adopted the turn-based combat mechanic by choice, because their designers took their cues from pen-and-paper RPGs like Dungeons & Dragons, which employed turns and dice rolls to simulate combat.  This design resulted in combat systems that challenged a player’s ability to build and develop characters, and to think tactically in battle, rather than relying on fast reflexes and gamepad (or, at the time, joystick) mastery.

Some of these games, like The Bard’s Tale, presented turn-based combat as a series of menu choices.  The player would consider the strength and number of the enemy, the hit points and supplies of his or her party, and then select (for example) to Attack, Defend, Cast Spell, or Flee.  Other RPGs, like Ultima 3 and SSI’s Gold Box series of AD&D games, presented combat on a separate battle screen, where the player and the computer took turns moving party members and enemies around a map like figurines in a tabletop war game.

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Two Worlds 2 — Too Little Too Late?

Two Worlds 2

Two Worlds 2 delayed ... again

Two Worlds 2, the sequel to the critically panned RPG from developer Reality Pump, has been delayed for the second time, according to Joystiq.  Originally set for release on September 23, publisher SouthPeak first pushed the release date to October 5, pointing to Halo Reach as justification.  This week’s news of a second delay, this time to January 2011, raises some concerns.  Especially in light of SouthPeak’s stated reason this time around – “heavyweight quality assurance.”  

I’m willing to accept at face value a publisher’s reluctance to launch a relatively little-known RPG, supported by what I assume to be a relatively modest marketing budget, into the Microsoft – Halo marketing tsunami.  Even Bioware would be wise to sidestep that storm.  But SouthPeak’s excuse for this second delay, which pushes the game out of the lucrative holiday sales window, is not so easily dismissed. 

The game needs several months of additional quality assurance?  Heavyweight quality assurance?  That’s not encouraging. 

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Games like Etrian Odyssey: Grid-Based Dungeon Crawler RPGs

 

Wizardry 1

Wizardry -- Hope you brought your imagination!

With Etrian Odyssey 3 hitting North American retail shelves today, it seems like a good opportunity for a post on a subject near and dear to my heart – the surprising resurgence of what, for lack of a better term, I will call grid-based dungeon crawler RPGs on Nintendo’s handheld system. 

What is a Grid-Based Dungeon Crawler RPG? 

Before Ultima Underworld introduced the ability to move freely through a 3D space, first-person role playing games were strictly grid-based.  Each time you pressed the arrow key left or right, you would turn a full 90 degrees in that direction.  Each time you pressed the up arrow key, you advanced one square forward on an invisible grid.  While this made mapping easy (graph paper was ideal) it also imposed artificial restraints on the dungeon designs.  (These evil mages must have hired only the best dungeon contractors to get all of those 90 degree angles and perfectly level floors just right!) 

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Recettear: An Item Shop’s Tale: Thoughts on the Japanese Indie JRPG

Recettear main menu

Recettear: A Surprisingly Fresh and Enjoyable Indie JRPG

Recettear: An Item Shop’s Tale is a Japanese indie RPG developed by EasyGameStation for Windows in 2007 and localized into English by Carpe Fulgur LLC in 2010.  The game is an anime-style JRPG with a twist – instead of playing the role of the hero, you play the role of the proprietor of the ubiquitous “item shop” that appears in 99% of RPGs (western and Japanese).  While this may sound tedious, it is actually a lot of fun.

Recettear is reminiscent of Torneko’s quest line in Dragon Quest 4, in that you are a merchant who can enter dungeons to find rare items to sell in your store.  However, unlike in Dragon Quest 4, in which Torneko himself entered the dungeons, in Recettear you hire a variety of adventurers to do the dirty dungeon crawling work for you (although as the player, you control the adventurer – see more details after the jump).  As the game progresses, your adventurers-for-hire level up.

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Lair of the Shadow Broker: Thoughts on the latest Mass Effect 2 DLC

Lair of the Shadow Broker Mass Effect 2 Liara

Lair of the Shadow Broker brings Liara back to the fight -- temporarily, at least

I remember the days of expansion packs with pleasant nostalgia, so the concept of a self-contained mini-adventure downloaded straight into my game appeals to me – the chance to take my party out on one more quest from which I can triumphantly emerge with experience points and loot (and, on the Xbox 360, achievement points).  This ideal DLC isn’t exactly what Bioware delivers in Lair of the Shadow Broker.  For one thing, there’s minimal loot and only one level’s worth of XP.  But what the episode does deliver is pretty damn good.

For those who have no idea what I’m talking about, Lair of the Shadow Broker is the latest downloadable content pack for Mass Effect 2.  The plot involves helping former crew member (and, depending on your actions in the first Mass Effect, love interest) Liara T’Soni track down an evil power monger called the Shadow Broker and rescue some dude he kidnapped.  (I have not confirmed this, but I suspect the origin of this lore can be found in the Mass Effect comic books that came out around the same time as Mass Effect 2 and starred Liara as their central protagonist.)

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Five Reasons I Am Not Excited For Fable 3

A heroic moment in Fable 3

Fable 3 sure looks awesome....

Fable 3 is coming.  Peter Molyneux is on the campaign circuit.  The trailer is out.  The hype is huge. 

They say that those who don’t learn from history are bound to repeat it. Not me. I’ve been burned before. Twice. 

So before we start storming Gamestop to place our pre-orders, let’s review five reasons not to get our hopes up for Fable 3. 

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